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script.js
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270
script.js
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// Initialize particles.js
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particlesJS('particles-js', {
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particles: {
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number: {
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value: 80,
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density: {
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enable: true,
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value_area: 800
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}
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},
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color: {
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value: '#ffffff'
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},
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shape: {
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type: 'circle'
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},
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opacity: {
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value: 0.5,
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random: false
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},
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size: {
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value: 3,
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random: true
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},
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line_linked: {
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enable: true,
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distance: 150,
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color: '#ffffff',
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opacity: 0.4,
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width: 1
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},
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move: {
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enable: true,
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speed: 2,
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direction: 'none',
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random: false,
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straight: false,
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out_mode: 'out',
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bounce: false
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}
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},
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interactivity: {
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detect_on: 'canvas',
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events: {
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onhover: {
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enable: true,
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mode: 'grab'
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},
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onclick: {
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enable: true,
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mode: 'push'
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},
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resize: true
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}
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},
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retina_detect: true
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});
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// DOM elements
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const holdButton = document.getElementById('holdButton');
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const timer = document.getElementById('timer');
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const message = document.getElementById('message');
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const resultContainer = document.getElementById('resultContainer');
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const result = document.getElementById('result');
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// Variables
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let startTime;
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let timerInterval;
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let isHolding = false;
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let buttonText = holdButton.querySelector('span');
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// Random messages while holding
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const holdingMessages = [
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"Time is just a construct, right?",
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"You're transcending reality.",
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"The universe is watching you.",
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"Is your arm okay?",
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"Do you do this for sport?",
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"You're redefining persistence.",
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"You're officially holding reality together.",
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"Just you and the void now.",
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"What are you trying to prove?",
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"I hope you're charging rent for your dedication.",
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"This is borderline mythological.",
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"Even statues blink eventually.",
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"Are you trying to summon something?",
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"You're writing history with your finger.",
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"Blink twice if you're stuck.",
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"You might be stuck in a time loop.",
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"Legends start just like this.",
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"Have you considered letting go... just kidding!",
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"Still? I'm out of things to say!",
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"I should be charging for this show.",
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"You're more committed than some relationships.",
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"Your screen is going to imprint your fingerprint.",
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"Can we get a slow clap going?",
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"You're raising the bar and then some.",
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"I'm starting to believe you're a machine.",
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"Even the code is impressed.",
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"Reality might bend soon.",
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"You're a digital monk now.",
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"Still holding? Your screen says hi.",
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"This is what dedication smells like... probably.",
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"If effort was money, you'd be a billionaire.",
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"Time is melting around you.",
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"Every second, you enter deeper legend.",
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"You may be achieving enlightenment.",
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"This is your legacy now.",
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"You clearly don’t fear cramps.",
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"Heroes don't always wear capes.",
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"I'm speechless... you're not.",
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"You're holding like the Wi-Fi signal depends on it.",
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"I think you unlocked ultra-hold mode.",
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"Even gravity is impressed.",
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"You're ignoring the laws of boredom.",
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"This isn't even your final form.",
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"The simulation is glitching just watching you.",
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"You're becoming folklore.",
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"You’ve reached the point of no return.",
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"You broke the give-up meter.",
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"You outlasted my motivational quotes.",
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"Are you aiming for the Guinness World Record?",
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"At this point, I'm emotionally invested.",
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"You're becoming legend in real time.",
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"All of this for what? Oh right—immortality.",
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"Hold level: Ascended.",
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"You're now an honorary statue.",
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"Existential crises start here.",
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"You're challenging the laws of patience.",
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"Your willpower could power a small town.",
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"You're so deep in, I can’t let you stop.",
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"This is how digital devotion looks.",
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"You’ll need a recovery arc after this.",
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"Even I’m nervous for you.",
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"You’ve reached ‘overachiever’ mode.",
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"You're passing into the mythos now.",
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"The button might be scared of you.",
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"I think you just invented a new sport.",
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"This is your endurance saga.",
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"Still holding. The stars are aligning.",
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"You’re one hold away from godhood.",
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"Your thumb deserves its own biography.",
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"There are monks less dedicated than this.",
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"You’re holding onto greatness—literally.",
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"You’ve entered the Matrix hold level.",
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"Reality checks in... still holding.",
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"Are your bones okay?",
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"You're breaking records in another dimension.",
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"You're now holding the universe together.",
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"Your phone might evolve from this.",
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"NASA might want to study you.",
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"You're showing the world what's possible.",
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"The screen is probably sweating now.",
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"Who needs sleep when you have this?",
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"I bet the device is questioning its purpose.",
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"You're entering final form: Hold God.",
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"Still? I'm writing a song about you.",
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"This isn't holding—it's art.",
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"I can feel the strain through the code.",
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"You're distorting time with your will.",
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"You're holding like a black hole grips light.",
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"You may have just glitched reality.",
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"You’re now part of the code.",
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"A statue couldn’t keep up with you.",
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"You’re outperforming machines.",
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"Your name shall echo through holding halls.",
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"Still here? You’re writing digital lore.",
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"This is holdvana. Welcome.",
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"If there was a throne, you'd sit on it.",
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"You’ve held longer than most people dream.",
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"Reality salutes your grip.",
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"You're in another timeline now.",
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"I hope this gets written in history books.",
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"You're unshakable. Literally.",
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"I stopped counting. You're still holding.",
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"A galaxy was born during this hold."
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];
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// Snarky result messages
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const resultMessages = [
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"You should screenshot this as no one will believe you",
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"That's... actually pretty impressive",
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"Did you use tape or something?",
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"Your finger must be numb by now",
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"That's a new world record... probably",
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"Are you okay? That's a long time",
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"Your patience is... concerning",
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"Did you fall asleep?",
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"That's dedication right there",
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"Your finger deserves a medal"
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];
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// Format time
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function formatTime(ms) {
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return (ms / 1000).toFixed(2) + 's';
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}
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// Update timer display
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function updateTimer() {
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const currentTime = Date.now();
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const elapsedTime = currentTime - startTime;
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timer.textContent = formatTime(elapsedTime);
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}
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// Get random message from array
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function getRandomMessage(array) {
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return array[Math.floor(Math.random() * array.length)];
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}
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// Change message with animation
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function changeMessage(newMessage) {
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message.classList.remove('changed');
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void message.offsetWidth; // Trigger reflow
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message.textContent = newMessage;
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message.classList.add('changed');
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}
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// Start holding
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holdButton.addEventListener('mousedown', () => {
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if (!isHolding) {
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isHolding = true;
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startTime = Date.now();
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timerInterval = setInterval(updateTimer, 10);
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resultContainer.classList.remove('show');
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buttonText.textContent = "Holding...";
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// Start random messages
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const messageInterval = setInterval(() => {
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if (isHolding) {
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changeMessage(getRandomMessage(holdingMessages));
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} else {
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clearInterval(messageInterval);
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}
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}, 3000);
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}
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});
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// Stop holding
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holdButton.addEventListener('mouseup', () => {
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if (isHolding) {
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isHolding = false;
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clearInterval(timerInterval);
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const finalTime = Date.now() - startTime;
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// Show result
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result.textContent = `${formatTime(finalTime)} - ${getRandomMessage(resultMessages)}`;
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resultContainer.classList.add('show');
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// Reset message and button text
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message.textContent = "Ready to try again?";
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buttonText.textContent = "Hold Me";
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}
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});
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// Prevent context menu on long press
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holdButton.addEventListener('contextmenu', (e) => {
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e.preventDefault();
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});
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// Handle touch events for mobile
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holdButton.addEventListener('touchstart', (e) => {
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e.preventDefault();
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holdButton.dispatchEvent(new MouseEvent('mousedown'));
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});
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holdButton.addEventListener('touchend', (e) => {
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e.preventDefault();
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holdButton.dispatchEvent(new MouseEvent('mouseup'));
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});
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